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Blender Tut 2: landscaping tutorial

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25 Comments on "Blender Tut 2: landscaping tutorial"

  1. heidiliving on Fri, 26th Feb 2010 2:49 pm 

    @anudeeptoora thxs that worked =)

  2. dsavix4 on Fri, 26th Feb 2010 3:33 pm 

    @hamsterhill I think you mean 2.48 and 2.49?

  3. Po41lo on Fri, 26th Feb 2010 4:18 pm 

    @nightelf2004

    Press spacebar then Add

  4. Cathiina on Fri, 26th Feb 2010 4:35 pm 

    I thought the same untill I saw he was in Edit Mode (if you freeze at 0:29), so just change that and it’ll hopefully pop up. (:

  5. GAMEFORLOL on Fri, 26th Feb 2010 5:06 pm 

    Try installing latest version of python

  6. anudeeptoora on Fri, 26th Feb 2010 5:21 pm 

    press tab and the mesh will high light and mesh tools will apear

  7. JuleusJohntheSticks on Fri, 26th Feb 2010 5:55 pm 

    Me Too!!!!.How does he do that!!!!

  8. hamsterhill on Fri, 26th Feb 2010 6:37 pm 

    i think this one was dose with 4.8… but 4.9 also has mesh tools… maybe try follow the tutorial again word for word… you need to be in edit mode of a mesh to see the mesh tools panel appear… else it is unavailable

  9. nightelf2004 on Fri, 26th Feb 2010 7:28 pm 

    my blender doesn’t have mesh tools…what version is he using?

  10. mrdreamers4u on Fri, 26th Feb 2010 8:22 pm 

    i use a add-on called sculpt mesh (add,mesh,sculpt mesh) cuz i play Second Life online sim type game an import what i make but anyway i get an error when i try to use the fractal it says “unable to complete action with mutiers on”
    how do i fix this so i can use it like you?

  11. binshill on Fri, 26th Feb 2010 8:56 pm 

    keep in mind that this video was made like a year ago… could have learnt alot since then.

  12. blushadow08 on Fri, 26th Feb 2010 9:24 pm 

    yep, its them….sorry I thought you didn’t knew them because you haven’t used them (in this tutorial).

  13. hamsterhill on Fri, 26th Feb 2010 9:27 pm 

    ok well the first technique youre talking about involves useing a displacement modefire which only allows you to change the vertexs highs across one axis… unless you have created a normal map which would require you to model the entire thing beforehand completely defeating the perpous. and the secound way you mention is exactly what i said accept useing multires instead of just subdividing the mesh strait off… this technique gives you a quick randomly generated terrain that you can then edit

  14. blushadow08 on Fri, 26th Feb 2010 9:39 pm 

    You do know that there are other 2 easier ways to draw nicer terrain?
    1. requires to have a 2D drawer where you make black noise on white paper, the more black it is the higher the terrain will be.
    2. is a special tool in blender in wich you start dividing, however with this tool when you move a point, every other point moves with it in order to look hilly and not go straight up

  15. SpartanRed24 on Fri, 26th Feb 2010 10:27 pm 

    Hey, that looks alot like the map editor in Far Cry.

  16. hamsterhill on Fri, 26th Feb 2010 10:43 pm 

    ay.. its just a mesh object… you can do materials just like with every other object. watch my tutorial on stenciling it might be what your looking for

  17. pbabyj2000 on Fri, 26th Feb 2010 10:44 pm 

    How do we apply the colors to this? I tried using the texture paint mode, but whenever I choose a color, I can’t seem to be able to apply it to any of the objects/textures.

  18. aaabronco on Fri, 26th Feb 2010 10:53 pm 

    Thanks. =)

  19. tehspazman1 on Fri, 26th Feb 2010 11:05 pm 

    for some reason mine wont sculpt when i click on it

  20. Chubbbs117 on Fri, 26th Feb 2010 11:22 pm 

    Very cool thank you

  21. XxXRazzielXxX on Fri, 26th Feb 2010 11:52 pm 

    THX

  22. XxXRazzielXxX on Fri, 26th Feb 2010 11:56 pm 

    you can go to water editing and put color red

  23. eclipsinteractive on Sat, 27th Feb 2010 12:52 am 

    when I’m making landscape, I like going form the ground up. I usually just add multires and make the landscape with different brushes in sculpt mode. It gives you more control (in my opinion)

  24. hamsterhill on Sat, 27th Feb 2010 1:21 am 

    well you can always just actually model what you want… instead of useing something like this just extrude out faces and move bits around lik you would when modeling other stuff.

  25. ZayLong on Sat, 27th Feb 2010 1:54 am 

    tried it crashed blender.

    has like 15000 vertecies.





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